Defensive and offensive combat units — gunner, sentinel, breach, and launcher.
Every turret except the launcher faces in one of 8 directions. Ammo must be fed to turrets via conveyors, from any direction except the direction the turret is facing. Diagonal turrets can be fed from all four sides.Ammo-based turrets can hold up to one stack of one resource type and only accept incoming resources when completely empty.
If a tile containing both a building and a unit is hit, both take full damage.
Has a vision radius of √13. Can only target the closest non-empty tile in the direction it is facing. Using refined axionite as ammo deals double damage.
High range, low damage support turret. Can hit all tiles within 1 king move (Chebyshev distance) of the straight line in its facing direction, within vision range.Using refined axionite instead of titanium as ammo adds +3 to the action and move cooldown of any unit directly hit — acting as a stun.
Property
Value
HP
30
Base cost
15 Ti
Scaling
10%
Damage
20
Reload
4 rounds
Ammo per shot
10
Vision r²
32
Attack r²
32 (same as vision)
Cardinal
Diagonal
Sentinels with refined axionite ammo are extremely powerful — a +3 cooldown stun can completely shut down enemy builder bots.
Picks up and throws adjacent builder bots to a target tile within range. The target tile must be bot-passable. Unlike other turrets, launchers have no facing direction and do not use ammo.
Property
Value
HP
30
Base cost
20 Ti
Scaling
10%
Reload
1 round
Vision r²
26
Attack r²
26 (same as vision)
# Build a launcher (no direction needed)c.build_launcher(pos)# Launch a builder bot to a distant positionif c.can_launch(bot_pos, target_pos): c.launch(bot_pos, target_pos)